Lim Jia Wei
Game Designer
Self motivated and resilient individual who is always looking to improve my work and thought processes. Specializes in game systems design and rapid prototyping. Experienced in Unity C# scripting and possesses knowledge in creating pixel/voxel art assets to be used in the Unity game engine.
Experience
Personal work
Worked on digital art commissions including pixel art and animations on down times.
Gumi Asia [Internship]
Worked in the art department of GUMI Asia on the Pixel art game Final Fantasy Brave Exvius on the character advertisement banners.
(2014 - current)
(2017 - 2017)
Education
Game Design in SIT Digipen
Bachelor of Arts in Game Design
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Game Design & Development in Temasek Polytechnic
Diploma in Game Design & Development
(2019 - current)
(2014 - 2017)
Projects
War of AI Hivemind
A systemic game done in Unity 2D C# where I worked on the design and implementation of the Hivemind AI.
Over the Edge
A systemic add on to an old game done in Unity 2D C# where I worked on the design and implementation of the weather system.
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Mouse Trap
A PCG add on done in Unity 3D C# aimed to control the difficulty curve of the player's experience in an open world game.
Social
Technical skills
Hobbies
- Unity 2D/3D
- C# scripting
- Aseprite / JuiceFX
- Photoshop
- Microsoft Word/Excel
- Magic the Gathering
- Video games
- Digital art
